
And yet, hardcore RTS games have failed to take off while millions of people happily play Clash of Clans or the flavor of the month browser “RTS” or League of Legends, bespeaking a desire for “simplicity” in a certain segment of gamer. Let’s face it: as my colleague Chris Swain pointed out recently, RTS games (proportionally, at least) are failing to capture the mass market of gamers to the same extent as simpler genres, like shooters or MOBAs.Īnd no true RTS fan would accept a simpler game – virtually every modern RTS from StarCraft 2 to Company of Heroes 2 has large swaths of the player base already complaining about the dumbing down of the genre.


Looking at games (both real time strategy and otherwise) released in the past 4 years, and a couple of upcoming titles, we can see some trends that I think are going to become staples in real-time strategy games over the next decade or so.
